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#22 Global

Dead by Daylight

Strategy
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Reviews

Steam
Mostly Positive
(689,653)
Open Critic
OpenCritic Fair
70

Trapped forever in a realm of eldritch evil where even death is not an escape, four determined Survivors face a bloodthirsty Killer in a vicious game of nerve and wits. Pick a side and step into a world of tension and terror with horror gaming's best asymmetrical multiplayer. Survivors play in third-person and have the advantage of better situational awareness. The Killer plays in first-person and is more focused on their prey. The Survivors' goal in each encounter is to escape the Killing Ground without getting caught by the Killer - something that sounds easier than it is, especially when the environment changes every time you play.

Community Announcements

View All

10.2.2b Backend Patch

Towards the end of October, we released a small balance patch using our new Backend Tunables system, adjusting The Executioner and The Good Guy. After working through your feedback and watching both of them in action, we’d like to further refine those changes.

First, let’s get a quick recap of what the Backend Tunables system even is. Put simply, it’s a system that allows us to put small balance changes in your hands quicker, without having to wait for full patch releases. Currently, the system lets us make adjustments to many of our Killers (we’re adding support for more over time) and basekit values. While add-ons and perks aren’t currently supported, this is something we have planned for the future.

Now, what’s changing today?

▫️ The Executioner

  • Increased the delay between each segment of Punishment of the Damned to 0.015s (was 0.001s)

*Dev note: The previous reduction to 0.001s made it a little too efficient, especially when paired with the Iridescent Seal of Metatron add-on. This is a great example of why we intend to add add-on support to Backend Tunables, because sometimes, basekit changes will end up synergizing more than we expected. *

▫️The Good Guy

  • Decreased the time to Scamper under Pallets (during Slice & Dice) to 0.8s (was 1s)

*Dev note: Some of you pointed out that Scamper under Pallets was not the same as Scamper on vaults. We've adjusted the duration to be the same for both. *

As a reminder, this update does not require a download of any new content, however players will need to restart their game for the changes to take effect.

82 ❤️, 28 CrowLove reactions
82 ❤️, 28 CrowLove reactions

Roadmap November 2026

:JaneBreakingNews: Here's a glance at what's coming this November, with some updates to our upcoming releases. 🔦 Stranger Things Lights Out is now live until November 12.

266 ❤️, 164 🔦 reactions
266 ❤️, 164 🔦 reactions

10.2.2a Backend Bugfix Patch

Last week, we introduced the Backend Tunables system as a way to get small balance changes in your hands quicker without having to wait for patch releases. We mentioned having changes planned for a number of Killers and today, we're putting this system to use with some adjustment to The Executioner and The Good Guy.

The Executioner:

  • Decreased the time to activate Rites of Judgment to 0.8s (was 1s)
  • Increased the time to cancel Rites of Judgment to 1.2s (was 1s)
  • Decreased the maximum charges for Rites of Judgment to 8 (was 10)
  • Increased the Rites of Judgment recharge rate to 0.5 charges/s (was 0.25 c/s)
  • Decreased Punishment of the Damned's initial spawn delay to 0.25s (was 0.267s)
  • Decreased the delay between each segment of Punishment of the Damned to 0.001s (was 0.033s)
  • Increased each segment's lifetime to 0.3s (was 0.18s)
  • Increased Punishment of the Damned's maximum range to 16m (was 10m)

Dev note: Overall, our goal is to make The Executioner feel snappier when using his power, while also giving him more range to help promote those awesome plays.

The Good Guy:

  • Decreased Hidey-Ho mode's cooldown to 10s (was 12s)
  • Decreased the time to vault during Slice & Dice to 0.8s (was 1s)
  • Increased the maximum Slice & Dice time to 2s (was 1.8s)

Dev note: We felt that The Good Guy could use a little bit of a boost to his lethality while in power, so we've made some adjustments to put him in a better place for the long term.

As a reminder, this update does not require a download of any new content, however players will need to restart their game for the changes to take effect.

Community

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Community Announcements

View All

10.2.2b Backend Patch

Towards the end of October, we released a small balance patch using our new Backend Tunables system, adjusting The Executioner and The Good Guy. After working through your feedback and watching both of them in action, we’d like to further refine those changes.

First, let’s get a quick recap of what the Backend Tunables system even is. Put simply, it’s a system that allows us to put small balance changes in your hands quicker, without having to wait for full patch releases. Currently, the system lets us make adjustments to many of our Killers (we’re adding support for more over time) and basekit values. While add-ons and perks aren’t currently supported, this is something we have planned for the future.

Now, what’s changing today?

▫️ The Executioner

  • Increased the delay between each segment of Punishment of the Damned to 0.015s (was 0.001s)

*Dev note: The previous reduction to 0.001s made it a little too efficient, especially when paired with the Iridescent Seal of Metatron add-on. This is a great example of why we intend to add add-on support to Backend Tunables, because sometimes, basekit changes will end up synergizing more than we expected. *

▫️The Good Guy

  • Decreased the time to Scamper under Pallets (during Slice & Dice) to 0.8s (was 1s)

*Dev note: Some of you pointed out that Scamper under Pallets was not the same as Scamper on vaults. We've adjusted the duration to be the same for both. *

As a reminder, this update does not require a download of any new content, however players will need to restart their game for the changes to take effect.

82 ❤️, 28 CrowLove reactions
82 ❤️, 28 CrowLove reactions

Roadmap November 2026

:JaneBreakingNews: Here's a glance at what's coming this November, with some updates to our upcoming releases. 🔦 Stranger Things Lights Out is now live until November 12.

266 ❤️, 164 🔦 reactions
266 ❤️, 164 🔦 reactions

10.2.2a Backend Bugfix Patch

Last week, we introduced the Backend Tunables system as a way to get small balance changes in your hands quicker without having to wait for patch releases. We mentioned having changes planned for a number of Killers and today, we're putting this system to use with some adjustment to The Executioner and The Good Guy.

The Executioner:

  • Decreased the time to activate Rites of Judgment to 0.8s (was 1s)
  • Increased the time to cancel Rites of Judgment to 1.2s (was 1s)
  • Decreased the maximum charges for Rites of Judgment to 8 (was 10)
  • Increased the Rites of Judgment recharge rate to 0.5 charges/s (was 0.25 c/s)
  • Decreased Punishment of the Damned's initial spawn delay to 0.25s (was 0.267s)
  • Decreased the delay between each segment of Punishment of the Damned to 0.001s (was 0.033s)
  • Increased each segment's lifetime to 0.3s (was 0.18s)
  • Increased Punishment of the Damned's maximum range to 16m (was 10m)

Dev note: Overall, our goal is to make The Executioner feel snappier when using his power, while also giving him more range to help promote those awesome plays.

The Good Guy:

  • Decreased Hidey-Ho mode's cooldown to 10s (was 12s)
  • Decreased the time to vault during Slice & Dice to 0.8s (was 1s)
  • Increased the maximum Slice & Dice time to 2s (was 1.8s)

Dev note: We felt that The Good Guy could use a little bit of a boost to his lethality while in power, so we've made some adjustments to put him in a better place for the long term.

As a reminder, this update does not require a download of any new content, however players will need to restart their game for the changes to take effect.

Reviews

Steam
Mostly Positive
(689,653)
Open Critic
OpenCritic Fair
70

Details

Genre
Strategy
Publisher
505 Games, Behaviour Interactive, Deep Silver, NetEase Games, Starbreeze Studios
Developer
Behaviour Interactive
Release Date
June 14, 2016
Platform
Desktop, Xbox, PlayStation, Nintendo
Social
Game Metadata By
IGDB

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